About Me
DigitalOcean deleted everything. This is my new website. I’m working on it … :)
I’m working on the broader question of “How to achieve mutual understanding between humans and machines (LLMS), specifically focusing on how we can create tailored interactions with machines and enhance machine understanding of these interactions through visual communication. Additionally, I’m exploring the topics of Human-AI alignment and AI education.
I hold Bachelor’s and Master’s degrees in Computer Science, emphasizing HCI, NLP, and immersive, interactive environments. My contributions to esteemed venues such as CHI, CHI Play, FDG, HCII, ACII, and AAAI are documented on my Google Scholar profile. Beyond my academic pursuits, I channel my creativity into crafting art pieces that seamlessly blend music, digital sculpture, and technology. Alongside these artistic endeavors, I have been involved in motorsports as both a driver and engineer for years.
News
- [Feb 2024] I’m happy to announce that I’ll present my poster on Learning and GenAI literacy.
- [Jan 2024] I’m happy to announce that our paper “Backseat Gaming” An Interview Study on Co-Regulated Learning within a Collegiate Male Esports Community accepted at CHI 2024.
- [Jan 2024] I am pleased to present my recent research on GenAI and learning at the UCSC Humanities Institute.
- [Aug 2023] I am pleased to announce that I have been appointed as a graduate student representative on the Committee on Academic Freedom (CAF).
- [July 2023] I am delighted to announce my collaborative art project with SF OPERA
, which explores the innovative realms of AI, BCI, and immersive tech.
- [Feb 2023] Our paper about first-year student stress measurements using ARG was accepted to FDG 2023.
- [2023] Our paper about modeling student affective behaviors in RPG Game was accepted to ACII 2023 - MIT.
- [2023] Our paper about Empathetic AI for Empowering Resilience in Students Using Games was accepted to AIIDE 2023.
- [2022] Our paper about the Self Regulated Learning Perspective on Computational Support was accepted to CHI-PLay 2023.
- [2022] Our paper about A Data-Driven Design of AI ARG for first-year students was accepted to HCII 2022 BEST PAPER.
Posts
Projects
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Using GenAI and VR for learning,(https://youtu.be/nVn7aSTDrkM).
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Visualizing complex human behavior models while maintaining readability and interpretability for human analysts is an existing problem. The CADE project consists of the development of a human-in-the-loop visualization system depicting AI-generated, probabilistic behavior models.
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An artistic and interactive project integrating dance and brain activity.
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The resilience project was developed through an iterative design process aimed at engaging first-year students at UCSC's main campus. The project's goal was to model and measure their challenges and coping mechanisms. Spanning two years, this project involved 16 postdocs, PhDs, and undergraduates who collaborated to build an interactive experience. This included AI agents, Wizard of Oz (WoZ) techniques, puzzles, challenges, and AR, along with various phases of data collection and sensors to assess underrepresented students.
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Augmented Reality (AR) and Mixed Reality (MR) enable us to build a new generation of human-computer interfaces. This thesis investigates whether we can detect and distinguish between surface interaction events such as tapping or swiping using a wearable mic from a surface. Also, what are the advantages of new text entry methods such as tapping with two fingers simultaneously to enter capital letters and punctuation? Our results show that we can detect and distinguish between surface interaction events such as tap or swipe via a wearable mic on the user’s head.
Publications
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